Fallout 3 and Fallout New Vegas always treated melee like a bit of an an afterthought. I went Unarmed in Skyrim and it was so rewarding killing a dragon with your bare fists. Berserker Build Fallout 4 Guide. The Infiltrator is by far the most powerful build in Fallout 4. ... Reddit. The build tends to have more luxury for taking perks that help out defensively and does more damage faster (although the stealth build wins out in the end after maxing ninja). Note that dogmeat does not count for the perk and you are free to take him on your journeys if you are patient enough to tell him to wait in-between stealth kills and man enough to see him whimpering on the ground in pain without dropping everything and rushing to his aid in righteous fury. Kremvh's Tooth: Fast-speed knife that makes targets bleed poison for exceptional damage. The mindset you need to have as a melee guy who gives no crap about stealth is to sprint into combat and then stand still (for rooted to take effect) and smash a guy. You want Strength 6, 1 Perception, 3 Endurance, 3 Charisma, 2 Intellegence, 9 agility, and 5 luck. Crafting chems and food make you infinitely more resilient in combat. So, while I love this guide, I think there are a couple of things I should add: STR above 4 but below 9 is EXCLUSIVELY for +melee damage and carry weight. While rooted costs a lot of strength to start with it is far worth taking over blitz at first since you won't really need vats with all the +% damage. If crouching is second nature to you as a Fallout 4 player, “The Glen” might just be the build for you. Hello, Although I had some experience with Fallout 3 and Fallout New Vegas,I never really tried doing a complete melee build.That bethesda video showcasing melee got me really cranked up so I think I'm gonna try it on my first run in fallout 4.So,I have some questions; -Are melee builds viable at all stages(early/mid/late) of the game? When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder… Charisma at 3 to reach Lone Wanderer as I plan on going solo. Supposedly this clears up at Perk rank 3 so long as you're using melee and not unarmed. The last upgrade for the sledge requires science 1, but the sledge still does more damage with the second best mod than most melee weapons. and a screenshot of a 'rifleman' build that has 14 STR and 5 Luck. Below, we present the character build that is designed for combat with melee weapons. I am currently at level 62 and can safely say that this isn't true in Fallout 4. For unarmed, apparently you're always a tier behind (aka 3x at Perk rank 1, 5x at Perk rank 3). Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. Intelligence. For the stealth build I start 6 strength because it's easy to hit rooted in the low 20s without skipping an important perk. Then shut down your computer, throw it in the dumpster and cry because there are tons of Fallout 4 spoilers on the internet. Agility at 7 to make sure I reach Moving Target and can eventually raise it to 9 to get Blitz. TomServosMyHero 4 years ago #2. Large, outdoor areas are your greatest enemy at the start since you don't have all your defensive perks like lifegiver and toughness to help you absorb damage. Very easy when the enemy can't even move or attack you an entire fight. There seems to be some sort of bug with Ninja. Some luxury perks I recommend taking later are: Waterboy: There's a lot of water in this game and being able to not take rad damage in it is amazing. Fallout 4 has a lot of boomsticks, but you don’t need any of them.Fallout 4 build guide: One-Punch ManNo matter how many Fallout 4 runs you’ve done, there’s always something new to try. Science rank 1: For the best mod of the super sledge. The basic rule is that you need 3 current charisma per 1* of card you want to share. The majority of your S.P.E.C.I.A.L. points should be put into both Agility and Luck. Whether you’re a Fallout 4 beginner looking for a build … You have great surviability when sprinting thanks to Moving Target and standing still thanks to Rooted, but once you've taken down your target you need to sprint behind cover to let the sprint meter recharge a bit if you are facing multiple enemies (unless it's the last enemy in the room DON'T use all your sprint getting to them or you'll have no Moving Target left to provide defense while escaping to cover). First off, this will not feel like a melee build at first. Once the others have been eliminated they actually go down really fast once you close the distance. Not sure if this is really the case, but Tinkerer Tom seems to sell very high level items from time to time. Just use Fat Boy and psycho I stole my Fat Boy and some ammo from that robot vendor in Goodneighbor. Endurance at 3 to reach Life Giver. The sledge also has some great range which is useful for hitting turrets that you might think are out of reach. Build intro and overview Anyway, that's just some stuff I thought I'd add. After that put a point in Rooted and a point in Moving Target as those are how you survive more than .2 seconds. Idiot Savant is recommended first because it is amazing, even with high intelligence. The first build I recommended and easiest to start with offers huge % damage increases and survivability. Shem Drowne's Sword: medium speed, deals radiation damage. New Name: 'Fallout 4' along with all related logos, icons, images, and characters are registered copyrights of Bethesda. 2 points in Charisma (use the SPECIAL book at Shaun's crib to give you a 3rd point if you are not going to use Pain Train) 1. In situations where turrets are not the last enemy in the room you will want to lure enemies away from the range of it. We are now going to tell you the best perks that make melee build … This is better than the baseball bat early on but loses out once the bat gets upgraded. You will want to hotkey food (like purified water) as oftentimes you will need to heal mid-combat (Time pauses in the pip boy but pausing in the midst of battle is the coward's way to play). Bethesda. Melee builds in Fallout 4 Hello, Although I had some experience with Fallout 3 and Fallout New Vegas,I never really tried doing a complete melee build.That bethesda video showcasing melee got me really cranked up so I think I'm gonna try it on my first run in fallout 4.So,I have some questions; NAME CHANGE. As such, unless you are higher leveled (or just really hardcore) you might find difficulty getting to the bottom without lots of quick-loads. I got it super late. What are your thoughts anyway about melee in Fallout? Heavy handed Increasing your melee damage can be very useful early on, as you’ll be able to be more powerful later on — they’ll really hurt!. my final melee build was able to deliver the following stats 56 dt, +8 hp per second, 225+dps. It’s a pretty simple Build I’ve put together through the game until now. but are far worth it once you get a few upgrades. Hopefully this is fixed soon. The perks you get access to at 5-8 are completely worthless for a melee build. 6 points in Luck 4. The super sledge weapon and the ripper (for heavily armored targets) are by far the most damaging weapons I have come across. Links to the source provided. Here is a basic breakdown of where you'll need to allocate your SPECIAL points as well as what perks to focus on for the first 20 levels or so: 1. If you have not crippled a limb EAT FOOD in combat to regain health and do not use stimpacks unless you have medic 4. When outdoors in wide open spaces it is often better to lure enemies to you or dip in and out of water in between kills in order to conserve your sprint bar and eliminate walking distance. This build is the synergy between the Melee Master build and the Master of Stealth build. I've seen him sell a Gauss Rifle when I was only level 32, and I'm currently 34 and just bought a ripper from him. It was just the answer I needed against the brotherhood/Mirelurk scumbags. I recommend starting with a Juggernaut type build. Refractor: Because you hate energy damage. You will generally want to max out on the sneak, ninja, and big leagues to try and get to the point where you one-shot stuff. The important perks to focus on right away is one in idiot savant at level 2, blitz at level 3, then getting ninja, sneak, and big leagues depending on your loot luck. The perk combinations you can get make things super broken, especially when you get 1 every level up in 3 and 4. Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great Warwastelands. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I know I might die on any Giant enemies, but I like a challenge. - Page 3. Haven't really messed around with Fallout 4 yet, but 3 and New Vegas were incredibly easy to do Unarmed combat with, I'd imagine Melee isn't too different. The article Best Legendary Armors in Fallout 4 goes over some of the armors that are not power armors that might suit the unarmed play style. I wrote it up on Reddit a while back (in a way that's hard to understand), posting here again to get people's feedback. There were some powerful melee weapons in both games sure, but by the time you fully invested in a melee character and got the right amount of survivability and damage it still couldn't hold a candle to guns. Power Armor, Melee / Commando is a very viable build for Survival. Press question mark to learn the rest of the keyboard shortcuts. That said, out of VATS, they have identical Swing Speeds and so the bat loses out to the Sledge by a good long mile. So I think that either a 4-5 starting STR or a 8-9 starting STR are the only values of relevance for the melee build. Survival Mode in Fallout 4 is a beast. Laser turrets (Which are pretty rare) are the most problematic as they eat past even moving target. As a side note, you need to learn how to utilize vats correctly once you hit Big League's 4. Get Pain Train / Big Leagues and smash into your enemies to stun them then use your 2076 World Series Bat to send them flying. Looks like you're using new Reddit on an old browser. Overall, you want to get to the point where you can kill quickly; because if you don't, you will die quickly. If you're really interested in seeing what companions have to say then by all means, take them; but you will be required to tell them to wait a lot and they won't do anything to help you live. Giving credit where credit is due, I’m spotlighting three of the supposedly best Melee builds in Fallout 76 for your consideration. This is the second easiest unique melee weapon to get and only requires that you enter Hubris Comics and pick an advanced lock for a display case on the first level to grab it (Cait can pick the lock for you; she is located in the nearby Combat Zone area). Melee builds need perks and this gets you level ups a lot faster to get those perks. The important perks to take right away are idiot savant, big leagues, and moving target. There are fantastic perks that both support running in and tearing your opponents apart like a drug-induced angry mother during black Friday or silently and satisfyingly living out your daydream of stabbing the most annoying person you know in the back. Here is my Solo Full Damage Two Handed Melee Build. I love Melee/Unarmed builds in any game. New comments cannot be posted and votes cannot be cast. Fallout 4 - Build Planner REGISTRATION FORM. 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